Eine Quidditch Mannschaft besteht aus 7 Spielern. 1 Hüter (Torwart); 3 Jäger (diejenigen, die Versuchen die Tore zu erzielen); 2 Treiber (Die. Harry Potter: Quidditch - welche Position / Rolle hättet ihr denn gerne? Geschlossen. Hallo Menschleins, höre gerade den dritten Band als Hörbuch, nachdem. Das Quidditch-Spielfeld 3 Quidditch-Bälle 4 Quidditch-Spieler 5 Fouls 6 Beendigung.
Welche Positionen gibt es beim Quidditch und was ist ihre Aufgabe?Wolltest du auch schon immer wissen, welche Position im Quidditch zu dir passt? Du kannst es in diesem Quiz herausfinden! 0%. Alle Einträge (4). #; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z; Sonstige. H. Hüter. J. Jäger. S. Sucher. T. Treiber. Über diesen Artikel. Das Quidditch-Spielfeld 3 Quidditch-Bälle 4 Quidditch-Spieler 5 Fouls 6 Beendigung.
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Quidditch Positionen Quidditch Positionen. - Häufig gestellte FragenVon Anfang an stand hierbei fest, Camel Cup es sich um eine gemischtgeschlechtliche Vollkontaktsportart handeln sollte.
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Download as PDF Printable version. The positions in Quidditch, a competitive sport in the wizardry world of Harry Potter, are beaters, chasers, keepers and seekers.
Quidditch is a fictional semi-contact sport in the Harry Potter novels and movies, played by both wizards and witches. Rowling's book, "Quidditch Through the Ages," she lists the official rules for Quidditch.
In the game, four balls are released onto the field. Teams that are losing will defend the snitch by placing themselves between the Snitch Runner and the opposing seeker.
The game is played with six standing hoops, three on each side of a square pitch. Each player must hold a broomstick between their legs.
There are three different types of balls in play, and five in total: the quaffle, three bludgers, and the snitch. Probably the most iconic piece of equipment for quidditch, the broomstick serves the purpose of being a "handicap" such as one-handed dribbling in basketball or using only one's feet in association football.
It can be supported by their thighs or hands equally, just as long as it is not attached to their person nor fully resting on the ground.
Because of it being a handicap, sometimes players do not play with the brooms. Players ride a variety of objects considered to be brooms depending on level of seriousness.
Any player experiencing a knock-out effect from either dismounting their broomstick or getting hit with a bludger must touch with any part of their body excluding the broom any one of their hoops before returning to play.
The quaffle is a slightly-deflated regulation volleyball that can only be manipulated by chasers or keepers.
Used for scoring, it may pass through any hoop from either side. Regardless of which team caused the quaffle to pass through the hoop, as long as it is in play, a goal is scored against the team whose hoop was scored upon, which is counted to be 10 points.
The bludger is a slightly-deflated dodgeball that can only be manipulated by beaters. At any given time there are four beaters in play, but only three bludgers.
The bludgers are used to hit any other player on the field. Upon being hit by a bludger previously in the possession of an opposing beater, the player suffers the knockout effect.
This means they must dismount their broom, drop any ball that they may have been carrying, and touch their team's hoops before resuming play.
There is no friendly fire, meaning that bludgers thrown by beaters cannot affect any of their teammates. The snitch is a tennis ball placed at the bottom of a yellow long pouch that is attached to the back of the snitch runner's shorts as if it were a tail.
The snitch runner may do everything in their power to protect the snitch from being caught by seekers, for example: pushing, punching, running, or even throwing the player's broom away.
Only seekers may make advances towards the snitch or the snitch runner, and no forceful contact with the snitch runner is allowed.
If the snitch is not caught within a certain period of time, a series of handicaps go into effect against the runner to limit their freedom of movement, one at a time.
In most leagues, the game ends when one of the seekers grabs the snitch, awarding 30 points to their team. For example, in , Major League Quidditch made the snitch worth 40 points.
Instead of ending the game, a catch contributed to a "set score" that a team must surpass to win. As of the release of Rulebook 8, the snitch is relegated to playing only on the field in the same fashion of the other players.
Previously, snitch runners left the pitch to be pursued by seekers returning to the field after a predetermined amount of time. The IQA has released ten iterations of the Rulebook, each building upon the last.
Currently, Rulebook 9 is available in Italian, while Rulebook 8 is available in French, and there are translations until Rulebook 5 in Mandarin and Spanish.
The snitch goes on the field at 17 minutes, and the seekers are released at 18 minutes. Once a point is scored, the quaffle must be given to the other team's keeper, and almost immediately returns to the offensive  with the chasers returning to their keeper zone or proper side of the pitch;  beaters are not bound to return to their side of the pitch nor exit the opposing team's keeper zone at any point.
Many tournaments introduce snitch handicaps, such as asking the snitch to use only one hand, no hands, or remain on the centre line, to ensure games fit within reasonable time slots.
The game is won only after the snitch has been caught cleanly, and the team that caught the snitch is awarded 30 points.
Cards are issued upon the discretion of the Head Referee. If need be the Head Referee may consult with their AR's Assistant Referees to determine which card should be given to the offending player.
When a blue card is issued, it is considered to be a non-stacking yellow card, and can either result in being sent back to hoops or spend one minute in the penalty box.
When a yellow card is issued the player must sit in the penalty box for one minute. If the opposing team scores before the minute is up then the player will be allowed to return to the game.
They are still considered off broom and must tag their team's hoops in order to resume play. If a player receives two yellow cards, then the card will become red.
If a player receives a red card, that player must sit in the penalty box for two minutes. When a red card is given that player must sub out for another player, that player will then serve two minutes within the penalty box.
If a Keeper has been given a red card, they must give their headband to another chaser on their team, both teams are required to have a keeper on the pitch at all times.
Contact rules are fairly straightforward and are similar to other contact sports. Tackles are legal between the knees and shoulders.
A player may not initiate a tackle with two hands. All tackles must be initiated from the front side of the opposing player.
Any back tackles made will result in a yellow card, however, if the player turns their back into the tackle with no chance for adjustment, it is not considered illegal.
Players can only tackle other players of their same position with keepers considered chasers if they have the ball.
Pushes are allowed if the arm is held straight; it is illegal to push if the arm is bent and then extended when pushing another player.
If a player is found making any of these offenses it will result in a card depending on the severity of the offense. After several various types of illegal play, after an injury, or after a snitch catch, the head referee will blow their whistle three times to indicate stoppage of play, in which every player must drop in place their broom.
The snitch can no longer leave the pitch and is also subject to 'brooms down', but can 'take a knee' by having any part of their body except their feet touch the floor.
In this case, the seekers cannot advance towards the snitch at all until three seconds after the snitch is back up — if they do so, they will be sent back to hoops.
Players are asked to return to the pitch when play continues out of bounds. On the edge of the pitch is a penalty box where players who have committed fouls that warrant yellow cards are sent for one minute.
Each official game requires having several referees present as well as an official snitch. The referees consist of:.
The snitch runner, being a neutral player and assistant referee, may help the referees to determine whether or not the catch was clean.
The release of Rulebook 8 coincided partially with the reformation of the IQA.12/26/ · This Quiz Will Determine Which Quidditch Position Suits Your Personality. Seeker? Keeper? by harryskywalker. Community Contributor. Approved and edited by BuzzFeed Community . We’re holding Quidditch tryouts today. But first things first, we’ve got to figure out which position you’re best suited for. Take the quiz and don’t forget your broomstick! *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase.