Optimierung von Minen / Astrophysik / Plasmatechnik - Let's Play OGame - #18 (german | deutsch). K views. 5. Share. Save. Report. Vorweg gilt natürlich zu sagen, dass ähnliches gilt wie bei der Flotte, beim Minenbau, beim. Kolonieausbau es gibt KEIN "perfekt". Erstes spielen in OGame viele. saitamabizgarden.com › saitamabizgarden.com › Miner.
OGame: GuideDer Minenausbau sollte in etwa nach diesem Prinzip gleich sein. Wenn Metallmine = Stufe x, dann Kristallmine = Stufe x-2 und Deuterium Stufe x. OGame ist ein Browserspiel der Gameforge AG, in dem der Spieler im Weltraum friedlich gelangt man durch Minenausbau, Handel, Expeditionen zu unbekannten Planeten und/oder Überfälle („Raids“) auf andere Planeten von Spielern. OGame Optimale Minen (Berechnung) - Let's Play OGame - #12 (deutsch | german). 12, views12K views. • Apr 17,
Ogame Minenausbau Gameforge Login VideoReaching 100,000 plasma's in Ogame
As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.
Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.
That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not. In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.
In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.
Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant.
The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at. Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.
However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.
Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not. Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9.
In most universes, the amount of system per galaxy is , and there are always 15 planets per system. Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.
Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.
It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.
To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.
Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.
Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size.
Getting additional planet fields requires terraformer or a DM planet fields bonus. Here is the chart for planet sizes and temperature credit to OWiki.
The displayed temperature is always the highest possible one of the temperature range displayed on a planet.
It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.
Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.
This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do? I would generally rate the possible DM applications in the following way:.
I would also recommend looking for shop items on sale. Once a month or so Gameforge sells Newtrons, Krakens and Detroids at lower prices.
These items are great for new planets and allow for cheap quick-building. As I mentioned above, the most important technology for a miner is Astrophysics.
However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer.
Energy Technology. It is required for Plasma Tech, among other things, and Plasma is something you want quite early.
On later stages, Energy Technology allows for higher fusion reactor production. Laser Technology. Ion Technology. Besides unlocking stuff, it provides a bonus by decreasing deconstruction costs of buildings, which is generally quite useless.
I stop at level 5. Hyperspace Technology. That allows you to have less cargos and, for the same price, it is always better to have less destructible things, so more refined cargos are preferable.
Plasma Technology. It is not worth to rush plasma very early due to high unlocking costs, but later on this tech is indispensable for miner accounts.
Espionage Technology. The less people can see and the less they know about you, the better. High espionage might be one of the best security measures anyone can make, miners probably even more so.
Computer Technology. Be sure to always have sufficient slots for efficient management of your account. It is hard to give any advice on where to stop, because there are so many ways to manage resource transportations; listen to your gut.
That one goes without saying. The more colonies you have, the better. It is explained when to get astrophysics earlier in this guide. Intergalactic Research Network.
IGN allows for quicker research, nothing else. Generally this tech is not a priority. Weapons Technology. A key military tech for a miner and for your defense.
You will find more about defense set-up later in the guide. Shielding Technology. The most expensive and generally the most useless tech in the military tree, unless you have a RIP fleet.
Armour Technology. The best military tech for fleeters, but not that important for miners. Go for it if you have unused metal. You built yourself a nice income.
Now, how do you protect it? There are direct ways to cover your economy i. Enjoy the optimized battle system, multi-language game and lot of active players.
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