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Place towers fold symmetry around, you may have 2 corridors or a whole circle around the gold farm. If willing to have a C.
L pet as support, buy the bow tier I: its damage is not what matters, it's purely to mark targets and let the pet get experience every round. Every wave to attack some monster to let the C.
L grow. Make sure you attack one zombie, so C. L will attack. Level up all buildings once Tip: hold shift while upgrading to upgrade every building of that type and make a wall around the base.
Do not forget to put doors in the wall so you don't get stuck inside! Note: the wall is not necessary until end-game, but it acts as an additional, even if small, PvP protection.
A boss will show up on wave 9. If you are training a pet, it should be time to evolve it to tier II. While waiting for the 32, gold to upgrade the stash wave 20 , harvest at least 3, wood and stone, which is enough for the whole tier VI.
Upgrade all buildings once. Once you're tier VI, your base should be good to go for now until wave 51 end-game. You could also upgrade all your tools to tier IV by now.
Saving up , gold for the tier VII stash takes a bit of time wave 31 , this is why it's good to have a corridor or any kind of space inside the walls so you can rest.
While waiting for the gold to generate, keep harvesting resources: once to 12, wood and stone, you've done the heavy farming for the whole tier VII.
Having the gold farm to tier VII, timeout can be considered worthy: in a day cycle, the gold production is now 24,, meaning that timeout can give a flat 14, of profit.
While this bonus income seems promising, gold won't be an issue in this build unless playing for a record: every use of this ability will give enough gold to stand a bonus round after wave The whole base can be tier VII by wave 41 if timeout is used three times, otherwise by wave Aside from this case and emergencies, timeout is not used in this build.
Make a second wall around the base only needed if zombies are starting to significantly damage towers. Buy the shield tier I, then start upgrading the tools one by one by personal preference.
By wave all tools and the shield should be tier X. Yellow zombies will start to spawn, so be careful not to die by melee damage: attack them from behind while they are targeting a wall.
From now zombies can potentially break some wall blocks: if fighting alongside with a C. It makes it a whole lot easier when you do this. Purple zombies start to spawn at wave 90 and will inevitably deal some damage.
To protect the base, the player should actively fight, knowing that hits of a purple unit will destroy the top shield. After this wave you will need to start upgrading to max if not already, add a double layer of walls only if zombies are doing damage to melee,arrows, etc Use a bow or a bomb because zombies can do melee damage if you use a spear, only use a spear if your attacking a boss or a demon etc The bow should be the first chosen weapon: it allows to stay away from targets and let the pet attack it, to get experience.
While defending the base during the mid-game, bombs may be easier to use on stacked zombies. In the end-game, the spear can be considered a faster way to damage zombies, but if you do remember to upgrade your shield and maintaining your health.
While the C. Every 8 waves until wave a Boss will spawn: there won't be the necessity to contribute into killing it, but at least a player's shoot is required to get its tokens.
Killing monsters contribute to the pet's experience, but it should be considered good only if trying to level up the pet from late waves.
While woody does not help killing zombies like C. Notice: Woody does not harvest wood and stone, wood and wood, or stone and stone at the same time.
With this in mind, it could be possible to survive even with a couple of deaths and buy again the upgrades, especially in early or mid-game, considering that this will reduce the maximum wave reachable.
This build climbs the building tier within a very short amount of waves and focuses the resources into gold stash and gold mines. This grants the player the possibility to survive much longer.
Following this build means safely reach tier VII in 40 waves. By wave 55 the player will be fully geared.
The pet could be maxed by simply contributing to the base's defense. It is easily possible to reach wave ; over wave the gold will be an issue and any bonus from previous timeouts or skipped upgrades will matter for survival.
It is not necessary to have a whole corridor crossing the base, but the difference in a solo play-through is negligible and, considering other players around, it grants mobility and protection while inactive.
An alternative is to use a more compact setup to reduce repair costs and survive some additional waves:. While following this build, begin the wall construction after having a full tier VII base and keep that wall to maximum two lines: never build a 3rd on late stages.
Empower only one max two weapon to tier VI and leave the pickaxe to tier IV; the shield could stay to tier VI, but be careful after wave The pet's help will be needed as well as active defense on end-game.
In this way, it is possible to have over bonus gold to use in repairs. Note that every timeout used will yield bonus gold, but also make the game even longer: between wave 41 and it could be called 30 times for another , gold bonus, but with 1h of delay.
Note that this seems to be modified and timeout could be called every survived wave, meaning 45 uses in the example for , gold.
You will earn score as you survive more nights, and Zombies will only get stronger and stronger.
Will you make it to wave ? Make sure to use the Shop B to upgrade your Pickaxe, as well as buying other weapons to help defend. Upgrading walls is very important - be very careful as the Zombies get much stronger later, and may surprise you!
Inspired by Moomoo. More zombies will spawn than normal when you're in a party How to Play ZOMBS. Place turrets carefully since they all have unique stats.
Apocalypse World. Mittelalterliche Verteidigung Z. The Last Stand: Union City. Zombie Shooter. Road of the Dead. Earn to Die Kogama Christmas Runner.
Kogama Baldis Basics. Among Us Kogama.